Description: A few screenshots, captured in engine (Unreal Engine), showcasing test vegetation assets created for “Train Sim World”.
Release platforms: PC, PlayStation 4, Xbox One
Tasks: Created all meshes, created efficient UV layouts, sourced and edited base colour textures, created all additional PBR maps (normal, roughness and AO), packed texture maps into atlases, generated LODs and billboards, setup animations, created dynamic Master Materials, populated the diorama with all assets and lit the environment.
Base colour textures were sourced and edited.
Software: 3ds Max, Photoshop, Quixel Suite, SpeedTree, Unreal Engine