Train Sim World

Professional work from Train Sim World. Responsible for environment art, including vegetation and scenery assets.

Tasks included the creation of: meshes, textures, LODs, collision meshes, dynamic Master Materials and a Blueprint Spline generator.

This project was selected for the SpeedTree Artist Spotlight in March 2019.

Facebook: https://www.facebook.com/SpeedTreeInc/photos/a.532484113436786/2387057834646062/?type=3
Instagram: https://www.instagram.com/p/Bvg2yztFkQU/
LinkedIn: https://www.linkedin.com/posts/idv-inc_allaboard-artistspotlight-environments-activity-6516718340482875392-2JPk/
Twitter: https://twitter.com/SpeedTreeInc/status/1110956910939918336


Software used:

3ds Max, Photoshop, Quixel Suite, Simplygon, SpeedTree and Unreal Engine