Train Sim World
Professional work from Train Sim World. Responsible for environment art, including vegetation and scenery assets.
Tasks included the creation of: meshes, textures, LODs, collision meshes, dynamic Master Materials and a Blueprint Spline generator.
This project was selected for the SpeedTree Artist Spotlight in March 2019.
3ds Max, Photoshop, Quixel Suite, Simplygon, SpeedTree and Unreal Engine