DESCRIPTION: Promotional materials and renders showcasing environments created for “FitXR Season 1: Arcadia”. Captured in engine (Unity).
RELEASE PLATFORMS: Meta Quest, Pico
TASKS: Modeled low-poly background meshes and created UVs for projection mapped textures, modeled and created lightmap UVs for higher fidelity foreground meshes, did an initial lighting pass and setup lightmap parameter groups, profiled and benchmarked the scenes and did some minor texture and material work throughout.
SOFTWARE: 3ds Max, Photoshop, Substance 3D Painter, Unity