DESCRIPTION: A small environment created to test workflows for getting photoscan meshes into Unity and to improve world building and composition skills.
Vegetation and rock assets sourced from Unity’s ‘Book Of The Dead’ environment pack -
Angel statue created from a sourced photoscan mesh which was made game-ready by sculpting additional mesh details, creating the low poly mesh, unwrapping, baking and texturing.
Screenshots of the environment rendered in Unity using the High Definition Render Pipeline (HDRP). All other images rendered in Marmoset Toolbag.
SOFTWARE: 3ds Max, Marmoset Toolbag, Photoshop, Substance Painter, Unity, ZBrush