DESCRIPTION: Renders showcasing vegetation and environments created for “Train Sim World”, captured in engine (Unreal Engine).
RELEASE PLATFORMS: PC, PlayStation 4, Xbox One
TASKS: Primarily responsible for vegetation, including establishing a pipeline that allowed for dynamic weather/seasons, whilst also ensuring that everything was performant when rendering large areas on screen at once. Vegetation work involved the creation of meshes, textures, LODs/billboards, dynamic Master Materials, as well as benchmarking, profiling and optimisation.
Vegetation work previously selected for a SpeedTree Artist Spotlight: https://x.com/SpeedTreeInc/status/1110956910939918336
In addition to the above also created meshes, textures, LODs, collisions, animations, dynamic Master Materials and a Blueprint Spline Generator for non-organic scenery assets.
SOFTWARE: 3ds Max, Photoshop, Quixel Suite, Simplygon, SpeedTree, Substance 3D Painter, Unreal Engine