DESCRIPTION: Promotional materials and renders showcasing assets and environment art created for the “Metashima Assembly Garage (MAG)”. Rendered in Unreal Engine 5 and Marmoset Toolbag.
RELEASE PLATFORM: PC
TASKS: Collaborated with a small team of artists to concept, model and unwrap high-poly subdivision meshes, create the holographic shader and world build the environment. Also collaborated with an artist to concept and create the “Metashima AP1” weapons accessories shown attached to the Metashima throughout.
SOFTWARE: 3ds Max, Marmoset Toolbag, Unreal Engine 5