Christopher is a Senior 3D Artist with over 10 years of industry experience, who has successfully released a large number of exciting and immersive apps, games and experiences on most major platforms, including: AR/MR/VR, Consoles, PC and Mobile/Tablet. He has a proven ability to create real-time content that looks great - and performs well - in various visual styles and art directions. His extensive background in Art and Technical Art roles has seen his work cover: Low poly 3D modeling, high poly sculpting, UV mapping, PBR texturing, shader and material creation, lighting, world building, post process, profiling, optimisation, look development and much more. Christopher also has a strong passion for knowledge sharing and has taught several 3D art and game development workshops to University students.