Christopher is a Senior 3D Artist with over 8 years of industry experience, who has successfully released a large number of exciting and immersive apps, games and experiences on multiple platforms. He has a proven ability to maintain quality, efficiency and consistency when delivering content and his work has covered: Low poly 3D modeling, high poly sculpting, UV mapping, PBR texturing, shader and material creation, world building, lighting, post process, optimisation and much more. Christopher also has a strong passion for knowledge sharing and regularly teaches 3D art workshops to University students.