Christopher Linington
Senior Environment Artist at Maze Theory
South West, United Kingdom
Summary
Christopher is a Senior 3D Artist with over 12 years of industry experience, who has successfully released a large number of exciting and immersive apps, games and experiences on most major platforms, including: AR/MR/VR, Consoles, PC and Mobile/Tablet. He has a proven ability to create real-time content that looks great - and performs well - in various visual styles and art directions. His extensive background in Art and Technical Art roles has seen his work cover: Low poly 3D modeling, high poly sculpting, UV mapping, PBR texturing, shader and material creation, lighting, world building, post process, profiling, optimisation, look development and much more. Christopher also has a strong passion for knowledge sharing and has taught several 3D art and game development workshops to University students.
Skills
3D ModelingSculptingUV MappingPBR TexturingShadersMaterialsLightingLook DevelopmentEnvironment DesignWorld BuildingPost ProcessProfilingOptimisationR&DMentoring
Software proficiency

3ds Max

Marmoset Toolbag

Maya

Photoshop

SpeedTree

Substance 3D Designer

Substance 3D Painter

Unity

Unreal Engine

ZBrush
Productions
Video Game
FitXR
Year
2024
Role
Senior 3D Artist -
Company
FitXR
Video Game
Train Sim World
Year
2018
Role
Artist -
Company
Dovetail Games
Video Game
Train Simulator
Year
2016
Role
Artist -
Company
Dovetail Games
Experience
Senior Environment Artist at Maze Theory
Senior 3D Artist at FitXR
Real-Time Artist at Dimension Studio
Senior Artist at Mesmerise
Visiting Lecturer/Guest Speaker at Canterbury Christ Church University
November 2014 - October 2021
3D & Technical Artist at All Seeing Eye
Junior 3D Artist at Dovetail Games
Freelance 3D Artist at Play Nicely Ltd
February 2013 - March 2013
3D Artist Intern at Golden Wolf
December 2012 - January 2013