Senior 3D Artist with over a decade of professional experience in the games and VR industries, specialising in the creation of high-quality props and environments across a range of visual styles. Skilled in producing assets optimised for real-time performance with clean, efficient topology and physically based (PBR) textures.
Also experienced in mentoring and teaching, having delivered multiple 3D art and game development workshops for university students.
• High to low-poly 3D modeling and baking workflows
• Digital sculpting
• UV mapping and lightmapping
• PBR texturing, in various styles
• Modular kit creation, using tiling textures and trims
• Procedural materials and shaders
• Environment creation from blockout to final polish, including set dressing, lighting and post-processing
• Profiling and optimisation (atlases, LODs, impostors, etc.)
• Providing preparation and direction for outsource artists
• Mentoring | Feedback | R&D | Documentation | Project planning | Agile workflows
PORTFOLIO: www.christopherlinington.com
EMAIL: clinington@hotmail.com