THIEF VR: LEGACY OF SHADOW - NEW QUARTER - ENVIRONMENT

DESCRIPTION: Screenshots of the New Quarter environment from “Thief VR: Legacy of Shadow”. Captured in engine (Unity).

RELEASE PLATFORMS: Meta Quest, PlayStation VR2, Steam VR

TASKS:
- Created bespoke structural meshes that supported level design and narrative, and allowed for more of the environment to be occluded
- Created additional props used throughout the level
- Created collision and LODs where necessary for gameplay and performance
- Worked hands-on when necessary to polish or modify other assets to meet final production needs
- Set dressed the environment for greater aesthetics and to support gameplay and narrative
- Did lighting passes on the environment to establish the light & dark areas for gameplay and also to highlight key areas and landmarks for the golden path and narrative
- Profiled, benchmarked and optimized the level to hit target frame rate on all platforms
- Reviewed environment throughout production and provided feedback to the team

SOFTWARE: Instalod, Maya, Photoshop, Substance 3D Designer, Substance 3D Painter, Unity

CREDITS: I worked with some incredible artists on this project. Please check them out below:

Art Director
David Kenyon

Lead Artist
Christian Whelan - https://christianwhelan.artstation.com/

Concept Artist
Jonny Mustapha - https://jonnymustapha.artstation.com/

Environment / Prop Artists
Kye Kolbe - https://kyekolbe.artstation.com/
Harry Jenner - https://harryjenner.artstation.com/
Daniel Hughes - https://retroinsanity.artstation.com/
Emily Cheung - https://emilycheung.artstation.com/
Emily Dervey - https://emilydervey.artstation.com/
Samantha Lees - https://samantha-lees.artstation.com/
John Warner - https://jwarner.artstation.com/
Louis Clegg - https://louis-clegg.artstation.com/
Rudi Kolenc

Technical Artist
John Howard

VFX Artist
Ben Durrant